| keystring | de | eneu |
|---|---|---|
| Sys621140_name_plural | Elementarzersetzung | Elemental Corrosions |
| Sys621140_shortnote | Elementarkraft durchströmt Euch, zersetzt Euren Körper Stück für Stück und reduziert dabei langsam Euren Elementarwiderstand ... Wenn die Blase platzt, werdet Ihr sterben. | Elemental power courses through you, corroding your body piece by piece, slowly reducing your elemental resistance...and when the bubble bursts, you will die. |
| Sys621149_name | Schadensreduzierung | Damage Reduction Effect |
| Sys621149_shortnote | Reduziert [SC_SKILLTIPS_HURT_PASSIVE|Erlittenen physischen Schaden] und [SC_SKILLTIPS_MHURT_PASSIVE|Erlittenen magischen Schaden] um (Buff0) %. | Reduces [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0)%. |
| Sys621151_name | Diamantlichtaktivierung | Diamond Light Activation |
| Sys621151_name_plural | Diamantlichtaktivierung | Diamond Light Activations |
| Sys621151_shortnote | Steigert die [SC_SKILLTIPS_HEAL|Heilung] um (Buff0)%. | Increases [SC_SKILLTIPS_HEAL|Healing] by (Buff0)%. |
| Sys621154_name | Energiefluss | Energy Flow |
| Sys621155_name | Behandelt | Treated |
| Sys621155_name_plural | Behandelt | Treated |
| Sys621155_shortnote | Die Wunde sieht schon viel besser aus, nachdem sie verbunden wurde. | The would already looks much improved after being dressed. |
| Sys621161_name | Vollendeter Hammer | Finishing Hammer |
| Sys621161_name_plural | Vollendeter Hammer | Finishing Hammers |
| Sys621161_shortnote | Erhöht den Schaden durch Ein- und Zweihandhämmer um (Buff0) %. | Adds damage caused by one-handed and two-handed hammers by (Buff0)%. |
| Sys621164_name | Schwerer Schlag | Heavy Bash |
| Sys621164_name_plural | Schwere Schläge | Heavy Bashes |
| Sys621164_shortnote | Reduziert [SC_SKILLTIPS_01|Physische Angriffskraft] um (Buff0) % und [SC_SKILLTIPS_DEF|Physische Verteidigung] um (Buff1) %. | [SC_SKILLTIPS_01|Physical Attack Power] is reduced by (Buff0)% and [SC_SKILLTIPS_DEF|Physical Defense] is reduced by (Buff1)%. |
| Sys621166_name | Stromstoß | Electrocution |
| Sys621166_name_plural | Stromstoß | Electrocutions |
| Sys621166_shortnote | Elektrizität umgibt das Gebiet ... | Electricity surrounds the area... |
| Sys621167_name | Schmiede | Forge |
| Sys621167_name_plural | Schmiede | Forge |
| Sys621167_shortnote | Treffer normaler Angriffe erhöhen die [SC_SKILLTIPS_01|Physische Angriffskraft] und den Zorn. | Normal attack hits increase the caster's [SC_SKILLTIPS_01|Physical Attack Power] and add rage. |
| Sys621168_name | Schmiedeauswirkung | Forge Effect |
| Sys621168_name_plural | Schmiedeauswirkungen | Forge Effects |
| Sys621168_shortnote | Erhöht [SC_SKILLTIPS_01|Physische Angriffskraft] um (Buff0) %. | Increases [SC_SKILLTIPS_01|Physical Attack Power] by (Buff0)%. |
| Sys621169_name | Zorn | Rage |
| Sys621169_name_plural | Zorn | Rage |
| Sys621172_name | Blutung | Bleed |
| Sys621172_name_plural | Blutung | Bleed |