| guid | icon | name | note | casttime | luascript | cd group | ,magic |
|---|---|---|---|---|---|---|---|
| 498790 | ![]() | Chaotic Energy Release (strings) (strings) | cast: 2 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621530 | ||
| 498791 | Black Energy Release (strings) (strings) | cast: 2 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621531 4: Dark Reverse 621535 | |||
| 498792 | Bright Energy Release (strings) (strings) | cast: 2 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621532 4: Light Backfire 621536 | |||
| 498793 | Energy Chaos (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621540 | |||
| 498794 | Reflected Damage (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621541 | |||
| 498795 | Device Backfire (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: Device Backfire 621542 | |||
| 498796 | ![]() | (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621558 | ||
| 498797 | Holy Aura (strings) (strings) | Makes all damage ineffective for (Buff0-Time) seconds when used on a friendly target. | cast: 0 (delay: 0) hits: 1 (delay 1) | 104 | 0: Holy Aura 621559 | ||
| 498798 | Spirit Embodiment (strings) (strings) | Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover (DMG-621099) HP for the party member with the lowest HP every time a spell is cast. It also reduces [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0-621149)% for (Buff-Time-621149) seconds. The Spirit Embodiment remains for 30 seconds. | cast: 0 (delay: 0) hits: 1 (delay 1) | 38 | 0: 621097 4: 621098 | ||
| 498799 | Dark Soul Barrier (strings) (strings) | Sets up a dark spirit barrier in a designated area. This barrier will increase the [SC_SKILLTIPS_DOGEP|Dodge Rate] of all party members inside the barrier by (Buff0-621565)%. The Dark Soul Barrier lasts for 12 seconds. | cast: 0 (delay: 0) hits: 1 (delay 1) | 35 | 0: 621560 | ||
| 498800 | Dark Soul Barrier (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: Dark Soul Barrier 621565 | |||
| 498801 | Energy Conservation (strings) (strings) | Use of this skill requires an HP less than 75%. Restores (Buff0-Dot)% HP every second until HP reaches 75% or the effect lasts (Buff0-Time) seconds. | cast: 0 (delay: 0) hits: 1 (delay 1) | 36 | 0: Energy Conservation 621561 | ||
| 498802 | (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621562 | |||
| 498803 | Soul Stab (strings) (strings) | Causes (DMG1) [SC_SKILLTIPS_DARK|Dark Damage], based on main hand weapon DPS, + (FixDMG1) x dexterity. If target is in a Weakened state, (DMG0) main hand weapon DPS + (FixDMG0) x Dexterity [SC_SKILLTIPS_DARK|Dark Damage] is dealt to the target. | cast: 0 (delay: 0) hits: 1 (delay 1) | 37 | 0: 621564 1: 621563 | ||
| 498804 | Begin When Ready (strings) (strings) | Immediately resets the cooldown time for Fervent Attack and Evasion. | cast: 0 (delay: 0) hits: 1 (delay 1) | 38 | 0: 621566 | ||
| 498805 | Dark Soul Precision (strings) (strings) | Soul Pain doesn't need any casting time and reduces target's [SC_SKILLTIPS_DEF|Physical Defense]. | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | |||
| 498806 | Soul Pain (strings) (strings) | Tortures the target's soul, inflicting (Buff0-Dot) [SC_SKILLTIPS_DARK|Dark Damage] every second. It also reduces [SC_SKILLTIPS_DEF|Physical Defense] by (Buff0-0)% for (Buff0-Time) seconds. [SC_SKILLTIPS_03| (This skill stat will increase and decrease based on equipment and target strength) ] | cast: 0 (delay: 0) hits: 1 (delay 1) | 42 | 0: Soul Pain 621567 | ||
| 498807 | Soul Agility (strings) (strings) | Increases [SC_SKILLTIPS_AGI|Dexterity] by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0) for (Buff0-Time) seconds. [SC_SKILLTIPS_LEVEL50| The maximum level of this skill is 50. ] | cast: 0 (delay: 0) hits: 1 (delay 1) | 39 | 0: Soul Agility 621568 4: 621569 | ||
| 498808 | Dark Soul Smelt (strings) (strings) | While in a Poisonous state, normal attack hits can cause additional [SC_SKILLTIPS_DARK|Dark Damage]. | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | |||
| 498809 | Poisonous (strings) (strings) | For (Buff0-Time) seconds, normal attacks have a 50% chance of carrying a Poisoned effect which reduces target's attack by 2%. Skill can be stacked 4 times and carries [SC_SKILLTIPS_DARK|Dark Damage]. (Costs one bottle of poison.) | cast: 1 (delay: 0) hits: 1 (delay 1) | 0 | 0: Poisonous 621570 | ||
| 498810 | ![]() | Poisonous Effect (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: Poisoned IV 502164 1: Poisoned III 500765 2: Poisoned II 500759 3: Poisoned I 500758 | ||
| 498811 | Ghostly Strike (strings) (strings) | Causes (DMG0) main hand weapon DPS, + (FixDMG0) x dexterity [SC_SKILLTIPS_DARK|Dark Damage], and causes a Weakened state. [SC_SKILLTIPS_03| (This skill stat will increase and decrease based on equipment and target strength.) ] | cast: 0 (delay: 0) hits: 1 (delay 1) | 41 | 0: 621572 4: Weakened 501577 | ||
| 498812 | ![]() | Icy Piercing (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 622396 4: Frozen Stiff 622449 | ||
| 498813 | Dark Soul Assail (strings) (strings) | Increases [SC_SKILLTIPS_DARK|Dark Damage]. In a state of [498814|Soul Agility], [SC_SKILLTIPS_DARK|Dark Damage] is additionally increased. | cast: 2 (delay: 0) hits: 1 (delay 1) | 0 | 0: Dark Soul Assail 623424 | ||
| 498814 | Soul Agility (strings) (strings) | For (Buff0-Time) seconds, [SC_SKILLTIPS_AGI|Dexterity] is increased by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0). [SC_SKILLTIPS_LEVEL50| The maximum level of this skill is 50. ] | cast: 0 (delay: 0) hits: 1 (delay 1) | 39 | 0: Soul Agility 621568 4: 621569 8: Dark Soul Assail 623424 | ||
| 498815 | (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | ||||
| 498816 | (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621595 | |||
| 498817 | Bloody Battle (strings) (strings) | Can be used while in a Blood Rune Weapon state. This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP. | cast: 0 (delay: 0) hits: 1 (delay 1) | 38 | 0: 621598 | ||
| 498818 | ![]() | (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621596 | ||
| 498819 | Bloody Battle (strings) (strings) | cast: 0 (delay: 0) hits: 1 (delay 1) | 0 | 0: 621597 |
