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guidiconnamenotecasttimeluascriptcd group,magic
498790589436Chaotic Energy Release
(strings)
(strings)
cast: 2 (delay: 0)
hits: 1 (delay 1)
00: 621530
498791589437Black Energy Release
(strings)
(strings)
cast: 2 (delay: 0)
hits: 1 (delay 1)
00: 621531
4: Dark Reverse 621535
498792589438Bright Energy Release
(strings)
(strings)
cast: 2 (delay: 0)
hits: 1 (delay 1)
00: 621532
4: Light Backfire 621536
498793589440Energy Chaos
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621540
498794589439Reflected Damage
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621541
498795589447Device Backfire
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: Device Backfire 621542
4987960
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621558
498797572221Holy Aura
(strings)
(strings)
Makes all damage ineffective for (Buff0-Time) seconds when used on a friendly target.cast: 0 (delay: 0)
hits: 1 (delay 1)
1040: Holy Aura 621559
498798800151Spirit Embodiment
(strings)
(strings)
Summons the Spirit Embodiment. For the duration of its existence, the embodiment will recover (DMG-621099) HP for the party member with the lowest HP every time a spell is cast. It also reduces [SC_SKILLTIPS_HURT_PASSIVE|Received Physical Damage] and [SC_SKILLTIPS_MHURT_PASSIVE|Received Magical Damage] by (Buff0-621149)% for (Buff-Time-621149) seconds.
The Spirit Embodiment remains for 30 seconds.
cast: 0 (delay: 0)
hits: 1 (delay 1)
380: 621097
4: 621098
498799800220Dark Soul Barrier
(strings)
(strings)
Sets up a dark spirit barrier in a designated area. This barrier will increase the [SC_SKILLTIPS_DOGEP|Dodge Rate] of all party members inside the barrier by (Buff0-621565)%. The Dark Soul Barrier lasts for 12 seconds.cast: 0 (delay: 0)
hits: 1 (delay 1)
350: 621560
498800800220Dark Soul Barrier
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: Dark Soul Barrier 621565
498801800153Energy Conservation
(strings)
(strings)

Use of this skill requires an HP less than 75%.


Restores (Buff0-Dot)% HP every second until HP reaches 75% or the effect lasts (Buff0-Time) seconds.
cast: 0 (delay: 0)
hits: 1 (delay 1)
360: Energy Conservation 621561
498802800153
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621562
498803800154Soul Stab
(strings)
(strings)
Causes (DMG1) [SC_SKILLTIPS_DARK|Dark Damage], based on main hand weapon DPS, + (FixDMG1) x dexterity. If target is in a Weakened state, (DMG0) main hand weapon DPS + (FixDMG0) x Dexterity [SC_SKILLTIPS_DARK|Dark Damage] is dealt to the target.cast: 0 (delay: 0)
hits: 1 (delay 1)
370: 621564
1: 621563
498804800155Begin When Ready
(strings)
(strings)
Immediately resets the cooldown time for Fervent Attack and Evasion.cast: 0 (delay: 0)
hits: 1 (delay 1)
380: 621566
498805800156Dark Soul Precision
(strings)
(strings)
Soul Pain doesn't need any casting time and reduces target's [SC_SKILLTIPS_DEF|Physical Defense].cast: 0 (delay: 0)
hits: 1 (delay 1)
0
498806800087Soul Pain
(strings)
(strings)
Tortures the target's soul, inflicting (Buff0-Dot) [SC_SKILLTIPS_DARK|Dark Damage] every second. It also reduces [SC_SKILLTIPS_DEF|Physical Defense] by (Buff0-0)% for (Buff0-Time) seconds.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength)

]
cast: 0 (delay: 0)
hits: 1 (delay 1)
420: Soul Pain 621567
498807800157Soul Agility
(strings)
(strings)
Increases [SC_SKILLTIPS_AGI|Dexterity] by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0) for (Buff0-Time) seconds.
[SC_SKILLTIPS_LEVEL50|

The maximum level of this skill is 50.

]
cast: 0 (delay: 0)
hits: 1 (delay 1)
390: Soul Agility 621568
4: 621569
498808800158Dark Soul Smelt
(strings)
(strings)
While in a Poisonous state, normal attack hits can cause additional [SC_SKILLTIPS_DARK|Dark Damage].cast: 0 (delay: 0)
hits: 1 (delay 1)
0
498809571984Poisonous
(strings)
(strings)
For (Buff0-Time) seconds, normal attacks have a 50% chance of carrying a Poisoned effect which reduces target's attack by 2%. Skill can be stacked 4 times and carries [SC_SKILLTIPS_DARK|Dark Damage].
(Costs one bottle of poison.)
cast: 1 (delay: 0)
hits: 1 (delay 1)
00: Poisonous 621570
4988100Poisonous Effect
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: Poisoned IV 502164
1: Poisoned III 500765
2: Poisoned II 500759
3: Poisoned I 500758
498811800159Ghostly Strike
(strings)
(strings)
Causes (DMG0) main hand weapon DPS, + (FixDMG0) x dexterity [SC_SKILLTIPS_DARK|Dark Damage], and causes a Weakened state.
[SC_SKILLTIPS_03|

(This skill stat will increase and decrease based on equipment and target strength.)

]
cast: 0 (delay: 0)
hits: 1 (delay 1)
410: 621572
4: Weakened 501577
498812801821Icy Piercing
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 622396
4: Frozen Stiff 622449
498813801618Dark Soul Assail
(strings)
(strings)
Increases [SC_SKILLTIPS_DARK|Dark Damage]. In a state of [498814|Soul Agility], [SC_SKILLTIPS_DARK|Dark Damage] is additionally increased.cast: 2 (delay: 0)
hits: 1 (delay 1)
00: Dark Soul Assail 623424
498814800157Soul Agility
(strings)
(strings)
For (Buff0-Time) seconds, [SC_SKILLTIPS_AGI|Dexterity] is increased by (current [SC_SKILLTIPS_AGI|Dexterity] + (Buff0-0)) x (Buff4-0)% + (Buff0-0).
[SC_SKILLTIPS_LEVEL50|

The maximum level of this skill is 50.

]
cast: 0 (delay: 0)
hits: 1 (delay 1)
390: Soul Agility 621568
4: 621569
8: Dark Soul Assail 623424
498815800152
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
0
498816579063
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621595
498817800164Bloody Battle
(strings)
(strings)

Can be used while in a Blood Rune Weapon state.


This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.
cast: 0 (delay: 0)
hits: 1 (delay 1)
380: 621598
4988180
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621596
498819800164Bloody Battle
(strings)
(strings)
cast: 0 (delay: 0)
hits: 1 (delay 1)
00: 621597